RGB LED
Controlling a Programmable RGB LED
/*
* RGB LED: The program controls two programmable LED's from a single pin
*
* At VEEROBOT, we invest time and resources providing this open source code,
* Please support VEEROBOT and open-source hardware by purchasing products
* from us @ http://veerobot.com
* -----------------------------------------------------------------------------
* You are free to redistribute it and/or modify it under the terms of the GNU
* Lesser General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* See <http://www.gnu.org/licenses/>
*/
#include <Adafruit_NeoPixel.h>
#include "config.h"
#define PIXEL_COUNT 2 // Number of RGB LED's
Adafruit_NeoPixel strip(PIXEL_COUNT, RGB, NEO_RGB + NEO_KHZ800);
void setup() {
strip.begin(); // Initialize RGB LED strip object (REQUIRED)
strip.show(); // Initialize all LED's to 'off'
}
void loop() {
colorWipe(strip.Color(255, 0, 0), 50); // Red
delay(1000);
colorWipe(strip.Color(0, 255, 0), 50); // Green
delay(1000);
colorWipe(strip.Color(0, 0, 255), 50); // Blue
delay(1000);
rainbow(5);
colorWipe(strip.Color(255, 255, 255), 50); // White
delay(1000);
theaterChaseRainbow(50);
colorWipe(strip.Color(0, 0, 0), 50); // Off
delay(3000);
}
void colorWipe(uint32_t color, int wait) {
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
void theaterChase(uint32_t color, int wait) {
for (int a = 0; a < 10; a++) { // Repeat 10 times...
for (int b = 0; b < 3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of 3...
for (int c = b; c < strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
void rainbow(int wait) {
for (long firstPixelHue = 0; firstPixelHue < 3 * 65536; firstPixelHue += 256) {
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for (int a = 0; a < 30; a++) { // Repeat 30 times...
for (int b = 0; b < 3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of 3...
for (int c = b; c < strip.numPixels(); c += 3) {
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
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