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  1. Arduino Based Robots
  2. Micro:Xbot
  3. Basic Programs

Display Test

Display Text and Images on OLED

The organic light-emitting diode (OLED) display that weโ€™ll use in this tutorial is the SSD1306 model: a monocolor, 0.96-inch display with 128ร—64 pixels

The OLED display doesnโ€™t require backlight, which results in a very nice contrast in dark environments. Additionally, its pixels consume energy only when they are on, so the OLED display consumes less power when compared with other displays.

The model weโ€™re using here has only four pins and communicates with the Arduino using I2C communication protocol. There are models that come with an extra RESET pin. There are also other OLED displays that communicate using SPI communication.

To control the OLED display we need to download and install U8glib from Sketch -> Include Library -> Manage Libraries. There are numerous libraries written for OLED, but this one seems to fit our requirement. Adafruit's GFX library can also be used in a similar way.

Upload the below program from GitHub and watch the display come to life.

/*
* 0.96 OLED Program : Basic Program to display logo and then follows a set of text 
*
* At VEEROBOT, we invest time and resources providing this open source code,
* Please support VEEROBOT and open-source hardware by purchasing products
* from us @ http://veerobot.com
* -----------------------------------------------------------------------------
* You are free to redistribute it and/or modify it under the terms of the GNU
* Lesser General Public License as  published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* See <http://www.gnu.org/licenses/>
*/

#include "U8glib.h"

U8GLIB_SSD1306_128X64 u8g(U8G_I2C_OPT_NONE|U8G_I2C_OPT_DEV_0);  // I2C / TWI 

#include "logo.h"

void u8g_prepare(void) {
  u8g.setFont(u8g_font_6x10);
  u8g.setFontRefHeightExtendedText();
  u8g.setDefaultForegroundColor();
  u8g.setFontPosTop();
}

void u8g_box_frame(uint8_t a) {
  u8g.drawStr( 0, 0, "drawBox");
  u8g.drawBox(5,10,20,10);
  u8g.drawBox(10+a,15,30,7);
  u8g.drawStr( 0, 30, "drawFrame");
  u8g.drawFrame(5,10+30,20,10);
  u8g.drawFrame(10+a,15+30,30,7);
}

void u8g_disc_circle(uint8_t a) {
  u8g.drawStr( 0, 0, "drawDisc");
  u8g.drawDisc(10,18,9);
  u8g.drawDisc(24+a,16,7);
  u8g.drawStr( 0, 30, "drawCircle");
  u8g.drawCircle(10,18+30,9);
  u8g.drawCircle(24+a,16+30,7);
}

void u8g_r_frame(uint8_t a) {
  u8g.drawStr( 0, 0, "drawRFrame/Box");
  u8g.drawRFrame(5, 10,40,30, a+1);
  u8g.drawRBox(50, 10,25,40, a+1);
}

void u8g_string(uint8_t a) {
  u8g.drawStr(30+a,31, " 0");
  u8g.drawStr90(30,31+a, " 90");
  u8g.drawStr180(30-a,31, " 180");
  u8g.drawStr270(30,31-a, " 270");
}

void u8g_line(uint8_t a) {
  u8g.drawStr( 0, 0, "drawLine");
  u8g.drawLine(7+a, 10, 40, 55);
  u8g.drawLine(7+a*2, 10, 60, 55);
  u8g.drawLine(7+a*3, 10, 80, 55);
  u8g.drawLine(7+a*4, 10, 100, 55);
}

void u8g_triangle(uint8_t a) {
  uint16_t offset = a;
  u8g.drawStr( 0, 0, "drawTriangle");
  u8g.drawTriangle(14,7, 45,30, 10,40);
  u8g.drawTriangle(14+offset,7-offset, 45+offset,30-offset, 57+offset,10-offset);
  u8g.drawTriangle(57+offset*2,10, 45+offset*2,30, 86+offset*2,53);
  u8g.drawTriangle(10+offset,40+offset, 45+offset,30+offset, 86+offset,53+offset);
}

void u8g_ascii_1() {
  char s[2] = " ";
  uint8_t x, y;
  u8g.drawStr( 0, 0, "ASCII page 1");
  for( y = 0; y < 6; y++ ) {
    for( x = 0; x < 16; x++ ) {
      s[0] = y*16 + x + 32;
      u8g.drawStr(x*7, y*10+10, s);
    }
  }
}

void u8g_ascii_2() {
  char s[2] = " ";
  uint8_t x, y;
  u8g.drawStr( 0, 0, "ASCII page 2");
  for( y = 0; y < 6; y++ ) {
    for( x = 0; x < 16; x++ ) {
      s[0] = y*16 + x + 160;
      u8g.drawStr(x*7, y*10+10, s);
    }
  }
}

void u8g_extra_page(uint8_t a)
{
  if ( u8g.getMode() == U8G_MODE_HICOLOR || u8g.getMode() == U8G_MODE_R3G3B2) {
    /* draw background (area is 128x128) */
    u8g_uint_t r, g, b;
    b = a << 5;
    for( g = 0; g < 64; g++ )
    {
      for( r = 0; r < 64; r++ )
      {
  u8g.setRGB(r<<2, g<<2, b );
  u8g.drawPixel(g, r);
      }
    }
    u8g.setRGB(255,255,255);
    u8g.drawStr( 66, 0, "Color Page");
  }
  else if ( u8g.getMode() == U8G_MODE_GRAY2BIT )
  {
    u8g.drawStr( 66, 0, "Gray Level");
    u8g.setColorIndex(1);
    u8g.drawBox(0, 4, 64, 32);    
    u8g.drawBox(70, 20, 4, 12);
    u8g.setColorIndex(2);
    u8g.drawBox(0+1*a, 4+1*a, 64-2*a, 32-2*a);
    u8g.drawBox(74, 20, 4, 12);
    u8g.setColorIndex(3);
    u8g.drawBox(0+2*a, 4+2*a, 64-4*a, 32-4*a);
    u8g.drawBox(78, 20, 4, 12);
  }
  else
  {
    u8g.drawStr( 0, 12, "setScale2x2");
    u8g.setScale2x2();
    u8g.drawStr( 0, 6+a, "setScale2x2");
    u8g.undoScale();
  }
}

void clearOLED(){
u8g.firstPage();
do {
  
} while( u8g.nextPage() );
}

void drawLOGO() {
  u8g.firstPage();
  do {
    u8g.drawXBMP(0, 0, logo_width, logo_height, veeler_logo); 
  } while ( u8g.nextPage() );
  delay(2500); clearOLED();  // uncomment this to turn off always on logo
  // Use Gimp and save 2 point bitmap as xbm and get hex codes.
}


uint8_t draw_state = 0;

void draw(void) {
  u8g_prepare();
  switch(draw_state >> 3) {
    case 0: u8g_box_frame(draw_state&7); break;
    case 1: u8g_disc_circle(draw_state&7); break;
    case 2: u8g_r_frame(draw_state&7); break;
    case 3: u8g_string(draw_state&7); break;
    case 4: u8g_line(draw_state&7); break;
    case 5: u8g_triangle(draw_state&7); break;
    case 6: u8g_ascii_1(); break;
    case 7: u8g_ascii_2(); break;
    case 8: u8g_extra_page(draw_state&7); break;
  }
}

void setup(void) {

  // flip screen, if required
  //u8g.setRot180();
  drawLOGO();
}

void loop(void) {
  // picture loop  
  u8g.firstPage();  
  do {
    draw();
  } while( u8g.nextPage() );
  
  // increase the state
  draw_state++;
  if ( draw_state >= 9*8 )
    draw_state = 0;
  
  // rebuild the picture after some delay
  //delay(150);
}

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Last updated 2 years ago

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